Freelance

2021

Translation Mobile Game

Freelance

2021

Translation Mobile Game

Freelance

2021

Translation Mobile Game

Freelance

2021

Translation Mobile Game

SERVICES

Product design, mobile app design, research

Products & Deliverables

Mobile App Design screens

SERVICES

Product design, mobile app design, research

Products & Deliverables

Mobile App Design screens

SERVICES

Product design, mobile app design, research

Products & Deliverables

Mobile App Design screens

SERVICES

Product design, mobile app design, research

Products & Deliverables

Mobile App Design screens

Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash

Efika is a translation game between Portuguese and English. Very similar to Duolingo but with another gamification style. The job was commissioned for an agency in Italy, requested by a client in Brazil, and I performed it while living in Canada.

Efika is a translation game between Portuguese and English. Very similar to Duolingo but with another gamification style. The job was commissioned for an agency in Italy, requested by a client in Brazil, and I performed it while living in Canada.

Efika is a translation game between Portuguese and English. Very similar to Duolingo but with another gamification style. The job was commissioned for an agency in Italy, requested by a client in Brazil, and I performed it while living in Canada.

The Problem

The client was a tech-savvy person, and her ideas were often hard to understand and reproduce. Still, I was always working with a game developer very close early in the loop so that we could explain to her the technicalities of each feature and pass some knowledge about mobile apps, gaming apps, gamification, and to avoid being a hard copy of Duolingo.

Design Process

Discovery with the client, user flows and research, design explorations, and interactive prototypes.

Tool

Figma, Invision

The Problem

The client was a tech-savvy person, and her ideas were often hard to understand and reproduce. Still, I was always working with a game developer very close early in the loop so that we could explain to her the technicalities of each feature and pass some knowledge about mobile apps, gaming apps, gamification, and to avoid being a hard copy of Duolingo.

Design Process

Discovery with the client, user flows and research, design explorations, and interactive prototypes.

Tool

Figma, Invision

The Problem

The client was a tech-savvy person, and her ideas were often hard to understand and reproduce. Still, I was always working with a game developer very close early in the loop so that we could explain to her the technicalities of each feature and pass some knowledge about mobile apps, gaming apps, gamification, and to avoid being a hard copy of Duolingo.

Design Process

Discovery with the client, user flows and research, design explorations, and interactive prototypes.

Tool

Figma, Invision

The Problem

The client was a tech-savvy person, and her ideas were often hard to understand and reproduce. Still, I was always working with a game developer very close early in the loop so that we could explain to her the technicalities of each feature and pass some knowledge about mobile apps, gaming apps, gamification, and to avoid being a hard copy of Duolingo.

Design Process

Discovery with the client, user flows and research, design explorations, and interactive prototypes.

Tool

Figma, Invision

Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash
Images owned by Simon Lee from Unsplash

Feel free to get in touch and talk about your product

Feel free to get in touch and talk about your product

Feel free to get in touch and talk about your product